Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you don't have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.


This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.


Table of Contents

CHAPTER 1 Adding Realism to Your Games

CHAPTER 2 Some Basic Concepts

CHAPTER 3 Basic Newtonian Mechanics

CHAPTER 4 Basic Kinematics

CHAPTER 5 Projectiles

CHAPTER 6 Collisions

CHAPTER 7 Sports Simulations

CHAPTER 8 Cars and Motorcycles

CHAPTER 9 Boats and Things That Float

CHAPTER 10 Airplanes

CHAPTER 11 Rockets and Missiles

CHAPTER 12 The Physics of Solids

CHAPTER 13 Explosions

CHAPTER 14 Lasers

CHAPTER 15 Probabilistic and Monte Carlo Simulations


About the Author

Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.


ISBN

9781590594728

برند

Apress

تعداد صفحات

458

سال

2005

course image

ایزی اگزم

90%رضایت مشتریان عملکرد عالی

نام مولف:

John Priece

نام ناشر:

Apress

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