An Introduction to Programming by the Inventor of C++
Programming: Principles and Practice Using C++, Third Edition, will help anyone who is willing to work hard learn the fundamental principles of programming and develop the practical skills needed for programming in the real world. Previous editions have been used successfully by many thousands of students. This revised and updated edition
- Assumes that your aim is to eventually write programs that are good enough for others to use and maintain
- Focuses on fundamental concepts and techniques, rather than on obscure language-technical details
- Is an introduction to programming in general, including procedural, object-oriented, and generic programming, rather than just an introduction to a programming language
- Covers both contemporary high-level techniques and the lower-level techniques needed for efficient use of hardware
- Will give you a solid foundation for writing useful, correct, type-safe, maintainable, and efficient code
- Is primarily designed for people who have never programmed before, but even seasoned programmers have found previous editions useful as an introduction to more effective concepts and techniques
- Covers a wide range of essential concepts, design and programming techniques, language features, and libraries
- Uses contemporary C++ (C++20 and C++23)
- Covers the design and use of both built-in types and user-defi ned types, complete with input, output, computation, and simple graphics/GUI
- Offers an introduction to the C++ standard library containers and algorithms
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Table of Contents
- Part I: The Basics
1 Hello, World!
2 Objects, Types, and Values
3 Computation
4 Errors!
5 Writing a Program
6 Completing a Program
7 Technicalities: Functions, etc.
8 Technicalities: Classes, etc.
- Part II: Input and Output
9 Input and Output Streams
10 A Display Model
11 Graphics Classes
12 Class Design
13 Graphing Functions and Data
14 Graphical User Interfaces
- Part III: Data and Algorithms
15 Vector and Free Store
16 Arrays, Pointers, and References
17 Essential Operations
18 Templates and Exceptions
19 Containers and Iterators
20 Maps and Sets
21 Algorithms
Programming is the art of expressing solutions to problems so that a computer can execute those solutions. Much of the effort in programming is spent finding and refining solutions. Often, a problem is only fully understood through the process of programming a solution for it.
This book is for someone who has never programmed before but is willing to work hard to learn. It helps you understand the principles and acquire the practical skills of programming using the C++ programming language. It can also be used by someone with some programming knowledge who wants a more thorough grounding in programming principles and contemporary C++.
Code can be beautiful as well as useful. This book is written to help you to understand what it means for code to be beautiful, to help you to master the principles of creating such code, and to build up the practical skills to create it. Good luck with programming!
About the Author
Bjarne Stroustrup is the designer and original implementer of C++, as well as the author of The C++ Programming Language (4th Edition), A Tour of C++ (3rd edition), Programming: Principles and Practice Using C++ (3rd Edition), and many popular and academic publications. He is a professor of Computer Science at Columbia University in New York City. Dr. Stroustrup is a member of the US National Academy of Engineering, and an IEEE, ACM, and CHM fellow. He received the 2018 Charles Stark Draper Prize, the IEEE Computer Society's 2018 Computer Pioneer Award, and the 2017 IET Faraday Medal.
ISBN
9780138308681
برند
Addison-Wesley
تعداد صفحات
654
سال
2024

ایزی اگزم
نام مولف:
John Priece
نام ناشر:
Addison-Wesley
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